AI Insights · Timothy · July 2022
Top 5 High Fantasy Games Performance on Unified Platform in Madagascar, Q2 2022
Explore the performance trends of the top 5 high fantasy games in Madagascar during the second quarter of 2022, based on data from Sensor Tower.
During the second quarter of 2022, the high fantasy gaming category in Madagascar saw notable trends across various metrics, including weekly downloads, revenue, and active users. Here is a detailed look at the performance of the top 5 high fantasy games on a unified platform, combining data from both iOS and Android.
Ninja Ryuko: Shadow Ninja Game from Monstermob USA experienced significant growth in weekly downloads, starting from 41 in the last week of March and peaking at 1.8K in the week of May 23. Weekly active users followed a similar trend, reaching a high of 2.6K in the week of May 30. However, it is worth noting that the game did not generate any weekly revenue during this period.
Lords Mobile: Last Rise of Qin by IGG.COM saw a dramatic increase in weekly downloads, spiking to 2.1K in the week of June 13. Weekly active users also rose significantly, reaching 1.5K in the week of June 20. The game's weekly revenue showed a notable increase as well, peaking at $303 in the week of June 20.
Clash of Clans, a popular title from Supercell, maintained a steady performance throughout the quarter. Weekly downloads remained relatively stable, with a slight peak of 687 in the week of May 2. The game saw a consistent number of weekly active users, reaching up to 12K in the final week of June. Weekly revenue fluctuated, with the highest recorded at $823 in the week of May 2.
Another Supercell game, Clash Royale, showed varied performance metrics. Weekly downloads peaked at 756 in the last week of March, while weekly active users remained steady, reaching 4.9K in the final week of June. The game's weekly revenue varied, with the highest being $600 in the week of May 9.
Shadow Fight 3 - RPG fighting by NEKKI showed a consistent performance in weekly downloads, peaking at 394 in the last week of June. Weekly active users remained stable, with a high of 1.9K in the same week. The game's weekly revenue was steady, fluctuating between $4 and $6 throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, you can visit Sensor Tower's website.